Young Wizard's in the school of art's
today o my gosh is a Wonderful day to be a Wizard the doors of Test
realm has open and boy is it awesome i can't put it into word but lets
get to
Test Realm
yes
test realm has open it's doors it's down for today but be back up on
Monday they made a little way how the test realm well work on Monday-FridayIsh test will be on but Saturday-Sunday it's off
As you know, this is the final chapter in Morganthe's tale (or is it?) and it's up to you to thwart her plans. If you have completed the Khrysalis quest "Edge of Forever" which granted you the badge "Harbinger of Light", then you need to speak to Zaltanna the Mirrormask in Bastion to obtain the quest "Back in the Saddle" which will continue this grand story!
or our Crowns players, Khrysalis part 2 contains three separate Premium Zones at 1995
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- Crescent Beach, Ruined Alcazar
- Radiance Reborn, Sardonyx
- Kondha Desert, The Hive, Shadow Palace
NEW PETS
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i love them all i love the balance one
YES new spells have been add and they
are moon magic as you can tell by the spells at top here's a little bit
more info about the new spells
Players who are level 98 or higher need to speak to Arkyn Moonblade in the Eclipse Tower to train these spells.
These new spells include:
Death School
Shift Sugar Glider attacks for 280 Death
School Damage and adds a ward to the target for -25% to target's
outgoing damage and -50% to target's next outgoing heal
Storm School
Shift Piscean attacks for 350 Storm School Damage and steals one pip from target
Myth School
Shift Ogre attacks for 310 Myth School Damage and removes all wards and charms from target
Ice School
Shift Dread Paladin attacks for 270 Ice School Damage plus adds one of three possible increases to incoming damage for the target (15%, 30% or 45%)
Life School
Shift Greenoak attacks for 250 Life School
Damage and adds a -25% Damage ward to next spell for target plus a +25%
Damage blade to next spell for Self
Balance School
Shift Thornpaw attacks for 290 Balance School Damage plus adds +10% Armor Piercing and Accuracy to self
Fire School
Shift Grendel attacks for 95 + 280 damage over 3 rounds plus adds one random accuracy ward (-25%, -45%, -65%) to the target
Even More New spells
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Global spells are the 'domes' that appear over the entire dueling
circle, encompassing and impacting all teammates and enemies alike!
New Global Spells have been added for players level 97 or higher.
Speak to Amelia StarDust to obtain the quest "A Dream of Avalon" which
will grant one spell for your main school of focus.
Fire School
Combustion adds +20% Fire Armor Piercing, +110 Fire Critical Hit
Ice School
Katabatic Wind adds +25% Ice Armor Piercing, +80 Ice Critical Hit
Storm School
Astraphobia adds +20% Storm Armor Piercing, +120 Storm Critical Hit
Myth School
Saga of Heroes adds +20% Myth Armor Piercing, +100 Myth Critical Hit
Life School
Namaste adds +20% Life Armor Piercing, +90 Life Critical Hit
Death School
Age of Reckoning adds +20% Death Armor Piercing, +100 Death Critical Hit
Balance School
Counterforce adds +20% Balance Armor Piercing, +100 Balance Critical Hit
New Shadow magic
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Beware! Morganthe will stop at nothing to defeat you, but you can give her a taste of her own medicine with Shadow Creatures!
If you are level 97, have previously learned Shadow Magic and completed the Khrysalis quest "Creatures of Shadows and Light" then and only then will Elana Darksun appear in the Solar Arc in the Kondha Desert to teach you of Shadow Creatures.
Shadow Creatures are the next phase of Shadow Magic. Players can summon
forth these creatures which live in the realm of Shadow. These creatures
are fickle, and the more they are pleased by the caster's actions, the
more effective they will be. A good way to look at Shadow Creatures is
that by summoning one, it is not supporting you, but you are supporting
it. If you please the Shadow Creature through your actions, it will cast
spells as it powers up (adding blades, traps, etc.), and its final
attack will be more powerful. If you cast spells that displease the
Shadow Creature, it won't be so kind.
Shadow Creatures persist for 4 rounds. Each type of Shadow Creature has
actions they like and actions they dislike. These vary between
creatures. Performing actions they like will cause them to grow and gain
power, and as you would expect, performing actions they dislike, or
passing, will cause them to shrink down a stage. It's up to you to
experiment with spells to find out what each Shadow Creature likes or
dislikes
here's the
Test Realm Schedule
The Test Realm will be only online during Weekdays.
The Test Realm will be offline during Weekends.
The Test Realm may be shut down for maintenance at any time, with minimal warning.
Specifically:
The Test Realm will go offline Friday April 4th at approximately 3:00 pm CST and will be offline for Saturday and Sunday.
The Test Realm will go online sometime on Monday April 7th.
The Test Realm will go offline Friday April 11th at approximately 3:00 pm CST.
The Test Realm will go online sometime on Monday April 14th.
The Test Realm will go offline Friday April 18th at approximately 3:00 pm CST.
Additional Test Realm time will be determined at a later date.
they a lot more but i just pick out the most importing stuff you can read more at Wizard101.com
until then stay safe and look out them monster from your friend~Hunter
These new spells include:
Death School
Shift Sugar Glider attacks for 280 Death School Damage and adds a ward to the target for -25% to target's outgoing damage and -50% to target's next outgoing healStorm School
Shift Piscean attacks for 350 Storm School Damage and steals one pip from targetMyth School
Shift Ogre attacks for 310 Myth School Damage and removes all wards and charms from targetIce School
Shift Dread Paladin attacks for 270 Ice School Damage plus adds one of three possible increases to incoming damage for the target (15%, 30% or 45%)Life School
Shift Greenoak attacks for 250 Life School Damage and adds a -25% Damage ward to next spell for target plus a +25% Damage blade to next spell for SelfBalance School
Shift Thornpaw attacks for 290 Balance School Damage plus adds +10% Armor Piercing and Accuracy to selfFire School
Shift Grendel attacks for 95 + 280 damage over 3 rounds plus adds one random accuracy ward (-25%, -45%, -65%) to the targetEven More New spells
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Global spells are the 'domes' that appear over the entire dueling circle, encompassing and impacting all teammates and enemies alike!
New Global Spells have been added for players level 97 or higher.
Speak to Amelia StarDust to obtain the quest "A Dream of Avalon" which
will grant one spell for your main school of focus.
Fire School
Combustion adds +20% Fire Armor Piercing, +110 Fire Critical HitIce School
Katabatic Wind adds +25% Ice Armor Piercing, +80 Ice Critical HitStorm School
Astraphobia adds +20% Storm Armor Piercing, +120 Storm Critical HitMyth School
Saga of Heroes adds +20% Myth Armor Piercing, +100 Myth Critical HitLife School
Namaste adds +20% Life Armor Piercing, +90 Life Critical HitDeath School
Age of Reckoning adds +20% Death Armor Piercing, +100 Death Critical HitBalance School
Counterforce adds +20% Balance Armor Piercing, +100 Balance Critical HitNew Shadow magic
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Beware! Morganthe will stop at nothing to defeat you, but you can give her a taste of her own medicine with Shadow Creatures!
If you are level 97, have previously learned Shadow Magic and completed the Khrysalis quest "Creatures of Shadows and Light" then and only then will Elana Darksun appear in the Solar Arc in the Kondha Desert to teach you of Shadow Creatures.
Shadow Creatures are the next phase of Shadow Magic. Players can summon forth these creatures which live in the realm of Shadow. These creatures are fickle, and the more they are pleased by the caster's actions, the more effective they will be. A good way to look at Shadow Creatures is that by summoning one, it is not supporting you, but you are supporting it. If you please the Shadow Creature through your actions, it will cast spells as it powers up (adding blades, traps, etc.), and its final attack will be more powerful. If you cast spells that displease the Shadow Creature, it won't be so kind.
Shadow Creatures persist for 4 rounds. Each type of Shadow Creature has actions they like and actions they dislike. These vary between creatures. Performing actions they like will cause them to grow and gain power, and as you would expect, performing actions they dislike, or passing, will cause them to shrink down a stage. It's up to you to experiment with spells to find out what each Shadow Creature likes or dislikes
Shadow Creatures are the next phase of Shadow Magic. Players can summon forth these creatures which live in the realm of Shadow. These creatures are fickle, and the more they are pleased by the caster's actions, the more effective they will be. A good way to look at Shadow Creatures is that by summoning one, it is not supporting you, but you are supporting it. If you please the Shadow Creature through your actions, it will cast spells as it powers up (adding blades, traps, etc.), and its final attack will be more powerful. If you cast spells that displease the Shadow Creature, it won't be so kind.
Shadow Creatures persist for 4 rounds. Each type of Shadow Creature has actions they like and actions they dislike. These vary between creatures. Performing actions they like will cause them to grow and gain power, and as you would expect, performing actions they dislike, or passing, will cause them to shrink down a stage. It's up to you to experiment with spells to find out what each Shadow Creature likes or dislikes
here's the
Test Realm Schedule
The Test Realm will be offline during Weekends.
The Test Realm may be shut down for maintenance at any time, with minimal warning.
Specifically:
The Test Realm will go offline Friday April 4th at approximately 3:00 pm CST and will be offline for Saturday and Sunday.
The Test Realm will go online sometime on Monday April 7th.
The Test Realm will go offline Friday April 11th at approximately 3:00 pm CST.
The Test Realm will go online sometime on Monday April 14th.
The Test Realm will go offline Friday April 18th at approximately 3:00 pm CST.
Additional Test Realm time will be determined at a later date.
they a lot more but i just pick out the most importing stuff you can read more at Wizard101.com
until then stay safe and look out them monster from your friend~Hunter
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