Thursday, October 24, 2013

wow khrysalis


 

so as it look wizard101 have made a new world khrysalis it a world of shadow's and even  shadow magic to and look at this new pi's we get  but there much more to this power Shadow Magic cannot be cast with regular or power pips, but must be cast with special new Shadow Pips. You will only have a chance of receiving Shadow pips if you have trained Shadow Magic. You will be able to view the effects of a current Shadow Magic spell

and form  that now - something that hasn't happened since Dragonspyre, Mana will begin increasing again. Level 91 will bump Mana up to a base level of 130, then begin increasing by 2 for each level thereafter. With the addition of the first half of Khrysalis, Wizards can now reach the maximum of level 95!* A Training Point will be awarded at level 95 as usual, plus there will be bonus Training Points available through quests in Khrysalis.*Khrysalis Part 1 contains three Access Passes for our Crowns players, that will be priced at 1995 each.* *intest realm for now*
will be called upon to travel to a small Spiral island, a fragment of a broken world lost to time. From the edge of this island, one can see the dark swirl of Khrysalis. You will explore Morganthe's world, searching for ways to disrupt her power, help those pinned down under the weight of her tyranny, and learn the secrets of her magic in order to have a chance of restoring the Spiral.
 
and for you pet lovers Some pets were replacing their spells as they leveled up, instead of adding spells. The following pets will now receive multiple spells as they level up:
  1. Babydactyl (from the Prehistoric Bundle Card)
  2. Stegosaurus (from the Dino Bundle Card)
  3. Velociraptor (from the Skyvern's Hoard Pack)
  4. Therizinosaurus (from the Crown Shop)
  5. Leaf Foot (from the Shaman’s Lore Pack)
  6. Frilled Lizard (from the Crown Shop)
  7. Penumbra Drake (from the Nightmare Pack) 
  8. Harpy (from a boss in Aquila) 
so you maybe saying Morganthe must be up to something but you what she is has dragged the souls of the oldest Aztecosaurs to her dark tower to assemble the Celestial Choir in her place of power. Now she will use their primal song to rewrite the Spiral in her image. The Council of Light, that ancient assembly under the leadership of Merle Ambrose, knows it has precious little time to act. Merle gathers what is left of the council – the Emperor of MooShu, Diego the Duelmaster and Lydia Greyrose – and they come up with a desperate plan: arm the Wizards and send them into the spider’s fangs. The call to action is now!


Morganthe has created an eldritch ward to hold back her ancient enemies. But the Council of Light believes the heroic Wizards can use trickery and willpower to slip through her defenses, in their last, best hope to shatter her plans.You will be called upon to travel to asmall Spiral island, a fragment of a broken world lost to time. From the edge of this island, one can see the dark swirl of Khrysalis. You will explore Morganthe's world, searching for ways to disrupt her power, help those pinned down under the weight of her tyranny, and learn the secrets of her magic in order to have a chance of restoring the Spiral.
 so is you ready to stop her for once and for all & save the world form her power!!! and get

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