Saturday, April 5, 2014

The Doors Off The Shadows Has Open

Young Wizard's in the school of art's today o my gosh is a Wonderful day to be a Wizard the doors of Test realm has open and boy is it awesome i can't put it into word but lets get to 

Test Realm 

yes test realm has open it's doors it's down for today but be back up on Monday they made a little way how the test realm well work on Monday-FridayIsh test will be on but Saturday-Sunday it's off
and now the max level is 100 wooo and with that comes new pets but first lets talk about the new world then we get into the pets and stuff

As you know, this is the final chapter in Morganthe's tale (or is it?) and it's up to you to thwart her plans. If you have completed the Khrysalis quest "Edge of Forever" which granted you the badge "Harbinger of Light", then you need to speak to Zaltanna the Mirrormask in Bastion to obtain the quest "Back in the Saddle" which will continue this grand story!
or our Crowns players, Khrysalis part 2 contains three separate Premium Zones at 1995 each.
  1. Crescent Beach, Ruined Alcazar
  2. Radiance Reborn, Sardonyx
  3. Kondha Desert, The Hive, Shadow Palace
i know for a fact this must be epic we have been tarining for this moment to happen and take down  Morganthe once and for all

NEW PETS

 
 New Pets have arrived to stand by your side in peace and combat. If you are a minimum of level 98 and have your level 78 school pet, speak to your School Professor for your next pet quest. 
i love them all i love the balance one 

YES new spells have been add and they are moon magic as you can tell by the spells at top here's a little bit more info about the new spells 
 Players who are level 98 or higher need to speak to Arkyn Moonblade in the Eclipse Tower to train these spells.

These new spells include:

Death School

Shift Sugar Glider attacks for 280 Death School Damage and adds a ward to the target for -25% to target's outgoing damage and -50% to target's next outgoing heal

Storm School

Shift Piscean attacks for 350 Storm School Damage and steals one pip from target

Myth School

Shift Ogre attacks for 310 Myth School Damage and removes all wards and charms from target

Ice School

Shift Dread Paladin attacks for 270 Ice School Damage plus adds one of three possible increases to incoming damage for the target (15%, 30% or 45%)

Life School

Shift Greenoak attacks for 250 Life School Damage and adds a -25% Damage ward to next spell for target plus a +25% Damage blade to next spell for Self

Balance School

Shift Thornpaw attacks for 290 Balance School Damage plus adds +10% Armor Piercing and Accuracy to self

Fire School

Shift Grendel attacks for 95 + 280 damage over 3 rounds plus adds one random accuracy ward (-25%, -45%, -65%) to the target 

Even More New spells 

Global spells are the 'domes' that appear over the entire dueling circle, encompassing and impacting all teammates and enemies alike! 

 

New Global Spells have been added for players level 97 or higher. Speak to Amelia StarDust to obtain the quest "A Dream of Avalon" which will grant one spell for your main school of focus.

Fire School

Combustion adds +20% Fire Armor Piercing, +110 Fire Critical Hit

Ice School

Katabatic Wind adds +25% Ice Armor Piercing, +80 Ice Critical Hit

Storm School

Astraphobia adds +20% Storm Armor Piercing, +120 Storm Critical Hit

Myth School

Saga of Heroes adds +20% Myth Armor Piercing, +100 Myth Critical Hit

Life School

Namaste adds +20% Life Armor Piercing, +90 Life Critical Hit

Death School

Age of Reckoning adds +20% Death Armor Piercing, +100 Death Critical Hit

Balance School

Counterforce adds +20% Balance Armor Piercing, +100 Balance Critical Hit

New Shadow magic

Beware! Morganthe will stop at nothing to defeat you, but you can give her a taste of her own medicine with Shadow Creatures! If you are level 97, have previously learned Shadow Magic and completed the Khrysalis quest "Creatures of Shadows and Light" then and only then will Elana Darksun appear in the Solar Arc in the Kondha Desert to teach you of Shadow Creatures.

Shadow Creatures are the next phase of Shadow Magic. Players can summon forth these creatures which live in the realm of Shadow. These creatures are fickle, and the more they are pleased by the caster's actions, the more effective they will be. A good way to look at Shadow Creatures is that by summoning one, it is not supporting you, but you are supporting it. If you please the Shadow Creature through your actions, it will cast spells as it powers up (adding blades, traps, etc.), and its final attack will be more powerful. If you cast spells that displease the Shadow Creature, it won't be so kind.


Shadow Creatures persist for 4 rounds. Each type of Shadow Creature has actions they like and actions they dislike. These vary between creatures. Performing actions they like will cause them to grow and gain power, and as you would expect, performing actions they dislike, or passing, will cause them to shrink down a stage. It's up to you to experiment with spells to find out what each Shadow Creature likes or dislikes
here's the 

Test Realm Schedule

The Test Realm will be only online during Weekdays.
The Test Realm will be offline during Weekends.
The Test Realm may be shut down for maintenance at any time, with minimal warning.

Specifically:
The Test Realm will go offline Friday April 4th at approximately 3:00 pm CST and will be offline for Saturday and Sunday.
The Test Realm will go online sometime on Monday April 7th.
The Test Realm will go offline Friday April 11th at approximately 3:00 pm CST.
The Test Realm will go online sometime on Monday April 14th.
The Test Realm will go offline Friday April 18th at approximately 3:00 pm CST.

Additional Test Realm time will be determined at a later date. 
 
 they a lot more but i just pick out the most importing stuff you can read more at Wizard101.com 
until then stay safe and look out them monster from your friend~Hunter

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